It’s 2013 now, and Bit Blast has been out on the App Store for almost 4 months. Sales have been steady, but nothing to yell about, and that’s fine! I’d like to thank everyone who’s supported the game by trying it out.
I’d also like to take this moment to clarify the state of Bit Blast and give an update of where development priorities lie. There’s been work done on a Ad supported free-to-play version, which will be released soon as a seperate stand alone app. Don’t worry though, if you’ve already purchased Bit Blast Pro, you wont be bothered by ads!
While “Bit Blast” will be a free version of “Bit Blast Pro”, the paid version will get a new update including the long awaited Classic mode. The incentive for free users will be to upgrade to the “Pro” version to get access to the additional game mode/s and to turn off ads. With the hope of reaching a greater audience (more players) by making the game free, which in the end will hopefully generate sales of the paid version, helping fund further games and game modes.
I’ve looked at supporting the iPhone 5’s screen resolution, but don’t see a demand for it, and nor do I have an iPhone 5 to test on. So I’d rather focus on making more game modes and provide more “fun” for players, then worry about supporting a subset of devices.
Stay tuned for more updates.